Unity 5 From Zero to Proficiency (Foundations)

Unity 5 from Zero to ProficiencyFree Download Unity 5 From Zero to Proficiency (Foundations) a step-by-step guide to creating your first game Book in PDF written by Patrick Felicia and published by Patrick Felicia.

According to the Author, “After teaching Unity for over 4 years, I always thought it could be great to find a book that could get my students started on Unity in a few hours and that showed them how to master the core functionalities offered by this fantastic software. Many of the books that I found were too short and did not provide enough details on the why behind the actions recommended and taken; other books were highly theoretical, and I found they lacked practicality and would not get my students’ full attention. In addition, I often found that game development may be preferred by those with a programming background but that those with an Arts background, even if they wanted to get to know how to create games, often had to face the issue of learning to code for the first time.

As a result, I started to consider a format that would cover both: be approachable (even to the students with no programming background), keep students highly motivated and involved using an interesting project, cover the core functionalities available in Unity to get started on game programming, provide answers to common questions, and also provide, if need be, a considerable amount of details for some topics.

This book series entitled From Zero to Proficiency does just this. In this book series, you have the opportunity to play around with Unity’s core features, and essentially those that will make it possible to create an interesting 3D game rapidly. After reading this book series, you should find it easier to use Unity and its core functionalities.

This book series assumes no prior knowledge on the part of the reader, and it will get you started on Unity so that you quickly master all the wonderful features that this software provides by going through an easy learning curve. By completing each chapter, and following step-by-step instructions, you will progressively improve your skills, become more proficient in Unity, and create a survival game using Unity’s core features in terms of programming (C# and JavaScript), game design, and drag and drop features.

What you Need to Use this Book?

To complete the project presented in this book, you only need Unity 5.0 (or a more recent version) and to also ensure that your computer and its operating system comply with Unity’s requirements. Unity can be downloaded from the official website (http://www.unity3d.com/download), and before downloading, you can check that your computer is up to scratch on the following page: http://www.unity3d.com/unity/system-requirements. At the time of writing this book, the following operating systems are supported by Unity for development: Windows XP (i.e., SP2+, 7 SP1+), Windows 8, and Mac OS X 10.6+. In terms of graphics card, most cards produced after 2004 should be suitable.

Table Of Contents

  1. The Benefits of Using Unity
  2. Installing Unity and Becoming Familiar with the Interface
  3. Creating and Exporting your First Scene
  4. Transforming Built-in Objects to Create an Indoor Scene
  5. Creating an Outdoor Scene with Unity’s Built-in Terrain Generator
  6. Frequently Asked Questions

Free Download Unity 5 From Zero to Proficiency Book in PDF written by Patrick Felicia from following download links.

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File Size: 3.28 MB                  Pages: 162             Please Read Disclaimer

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