Android Programming for Beginners

Android Programming for BeginnersFree download Android Programming for Beginners in PDF written by John Horton and Published by Packt Publishing. 

According to the Author, “When Android first arrived in 2008, it was almost seen as a poor relation to the much more stylish iOS on Apple iPhone. But, quite quickly, through diverse handset offers that struck a chord with both the practical price-conscious as well as the fashion-conscious and tech-hungry consumers, Android user numbers exploded. Now, after seven major releases, the annual sales of Android devices is increasing
almost every year.For many, myself included, developing Android apps is the most rewarding thing (apart from our friends and family) in the world.
Quickly putting together a prototype of an idea, refining it, and then deciding to run with it as well wiring it up into a fully-fledged app is an exciting and rewarding process. Any programming can be fun, and I have been programming all my life, but creating for Android is somehow extraordinarily rewarding. Defining exactly why this is so is quite difficult. Perhaps it is the fact that the platform is free and open. You can distribute your apps without requiring the permission of a big controlling corporation—nobody can stop you. And at the same time, you have the well-established, corporate-controlled mass markets such as Amazon App Store,
Google Play, Samsung Galaxy Apps, as well as other smaller marketplaces.
More likely, the reason developing for Android gives such a buzz is the nature of the devices. They are deeply personal. You can create apps that actually interact with people’s lives. You can educate, entertain, organize them, and so on. But it is there in their pocket ready to serve them in the home, workplace, or on holiday. Everyone uses them, from infants to seniors. So why isn’t everybody an Android developer? Obviously, not everybody will share my enthusiasm for the thrill of creating software that can help people make their lives better, but I’m guessing that because you are reading this, you might.
        Unfortunately, for those who do, there is a kind of glass wall on the path of progress that frustrates many aspiring Android developers.
Android uses Java to make its apps respond, think, and communicate with users. Every Android book, even those aimed at so-called beginners, assumes at least an intermediate level of Java and at most, a fairly advanced level. So, good to excellent Java knowledge is a prerequisite for learning Android. Unfortunately, learning Java in a completely different context to Android can sometimes be a little dull, and some of what you learn is not directly transferable into the world of Android either.
I think it makes more sense, is vastly more enjoyable, and is significantly quicker and more rewarding, to teach Java in a purely Android environment—to teach Java with the single overriding goal of learning to develop professional standard Android apps. And that’s what this book is about.

Who this book is for
Are you trying to start a career in programming, but haven’t found the right way in? Do you have a great idea for an app, but don’t know how to make it a reality? Or maybe you’re just frustrated that “to learn Android, you must know Java.” If so, this book is for you. You don’t need any programming experience to follow along with this book, just a computer and a sense of adventure.

Table of Contents

  1. The First APP
  2. Java-First Contact
  3. Exploring Android Studio
  4. Designing Layouts
  5. Real-Word Layouts
  6. The Life and Times of an Android App
  7. Coding in Java Part 1 – Variables, Decisions and Loops
  8. Coding in Java Part 2 – Methods
  9. Object Oriented Programming
  10. Everything’s a Class
  11. Widget Mania
  12. Having a Dialogue with the User
  13. Handling and Displaying Arrays of Data
  14. Handling and Displaying Notes in Note to Self
  15. Android Intent and Persistence
  16. UI Animations
  17. Sound FX and Supporting Different Versions of Android
  18. Design Patterns, Fragments and the real World
  19. Using Multiple Fragments
  20. Paging and Swiping
  21. Navigation Drawer and Where It’s Snap
  22. Capturing Images
  23. Using SQLite Databases in our Apps
  24. Adding a Database to Where It’s Snap
  25. Integrating Google Maps and GPS Locations
  26. Upgrading SQLite – Adding Locations and Maps
  27. Going Local – Hola!
  28. Threads, Touches, Drawing, and a Simple Game
  29. Publishing Apps
  30. Before You Go, What Next
  31. Index

Free download Android Programming for Beginners in PDF written by John Horton from following download links.

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File Size: 8.60 MB               Pages: 698          Please Read Disclaimer

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Also Available: Free download Java All-in-One for Dummies Fourth Edition

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